| | Кан де Лаки | |
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Ырулы
Сообщения : 118
| Тема: Кан де Лаки Пт 11 Мар 2016, 14:32 | |
| ECL 7 Раса: Человек Класс: Beguiler1/Wizard4/UM2 Мировоззрение: Хаотичный добрый Сила: 10 [+0] Ловкость: 14 [+2] Выносливость: 14 [+2] Интеллект: 21 [+5] Мудрость: 8 [-1] Обаяние: 10 [+0]
Внешность В кепочке и легкомысленно-светлой одежде, со странной рассенной улыбкой на лице. Лет двадцати-двадцати пяти на вид, у него такой тип лица и конституция, что до старости будет казаться мальчиком.
внешность
Характер Несерьезен, непоседлив и невнимателен. Впрочем, на удивление легко справляется со сложными арканными формулами. Иногда неоправданно жаден, иногда непонятно расточителен. Легко относится к своей и чужой жизни - ведь это всего лишь один из этапов развития души, и чем больше опыта она получит, тем лучше. А какой опыт получишь, работая в кузне, или в таверне? История Он никогда не распространяется о месте своего рождения, о том как вырос и дошел до жизни такой. Однако часто любит выбалтывать различные истории про своих знакомых. Противоречивые, но есть в них один общий главный герой, который так похож на рассказчика.
Навыки
ECL 7 Human Beguiler 1/ Wizard (focused conjurer) 4/ Ultimate Magus 2
STR 10, DEX 14, CON 14, INT 18, +1[HD] +2 [enh] WIS 8, CHA 10.
HD 1d6+7d4+14 HP 6+7*4+14=48 INIT +6 ; Spd 30 BAB +3 Grapple +3
Beguiler CL 1+1(um)+4(practiced)+1(spell power)=7 Wizard CL 4(wiz)+2(um)+1(spell power)=7
------- DEFENCE ------ Saves:
+3 Fort 2(con)+0(beg)+1(wiz) +3 Ref 2(dex)+0(beg)+1(wiz) +8 Will -1(wis)+2(beg)+4(wiz)+3(um)
AC full 10+4(armor)+2(dex) = 16 touch 16 flat footed 14
------- OFFENCE ------
Atk +3 base melee, +5 base ranged;
+5 ranged touch, 1d8 electro damage
-------- SKILLS --------
Class Skills (6 +4 Int ×4 at 1st level)+ (2 + 4)x4 + 6/ 40+6*4+8 +8
+4 Bluff, 4(rank) +12 Concentration, 2(rank)+2(con)+6(rank)+1(um) +1(um) +8 Decipher Script, 0+4(int)+4(rank) +4 Diplomacy, 4(rank) +10 Disable Device, 4(rank)+4(int)+2(tools) +2 Gather Information, 2(rank) +6 Hide, 4(rank)+2(dex) +11 Knowledge (arcana), +6(rank)+4(int) +1(um) +6 Knowledge (Dungeoneering) +1(um)+4(int) +1(um) +6 Knowledge (Nature) +1(um)+4(int) +1(um) +6 Knowledge (Religion) +1(um)+4(int) +1(um) +6 Knowledge (The Planes) +1(um)+4(int) +1(um) +6 Move Silently, 4(rank)+2(dex) +8 Open Lock, 4(rank)+2(dex)+2(tools) +8 Search, 4(rank)+4(int) +14/+16 Spellcraft, 0+4(int)+8(rank)+1(um) (+2 to scrolls) +1(um) +6 Tumble, 4(rank)+2(dex) +6/+8 Use Magic Device 5(rank) (+2 to scrolls) +1(um)
Skilltrick (on 6th level) - Collector of Stories: +5 competence on any trained Knowledge check to identify creatures and their properties
Languages: Common, Elven, Draconic, Aquan, Celestial
feats: 1[hd] - Practised Spellcaster (Beguiler) = +4 to CL Beguiler 1[human] Extend Spell = spell lasts twice, slot 1 level higher 2[Wiz-Fighter] Improved Initiative = +4 to Init 3[hd] - Cloudy Conjuration [CM, 40] = Conjurations accompanied by a cloud of sickening smoke, 5-ft radius in my sqare, adjacent or in/adjacent to target. For 1 round. Any living creature inside - sickened (–2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.). 6[hd] - Quicken Spell = cast spell as free action, 4 levels higher
---- class features ---- Beguiler Armored mage, trapfinding
Wizard Focused Specialist = more spells, but 3 prohib. schools: ench, illusion, evoc. And -1 spell/day level other scools +3/day-level from conjiration - i/o familiar - [PHB II, 69] Abrupt Jaunt (conjuration): You teleport up to 10 feet. You can’t bring along any other creatures. You gain a spell-like ability that reflects your chosen school of magic. Activating this ability is an immediate action, and you can use this spell-like ability a number of times per day equal to your Intelligence bonus (minimum 1). Its equivalent spell level is equal to one-half your wizard level (minimum 1st), and the caster level is your wizard level. The save DC (if any) is equal to 10 + 1/2 your wizard level +your Int modifier. This is an extraordinary ability.
Ultimate Magus Arcane spell power +1 +1 to Wizard spellcasting class Expanded Spell Knowledge (Ex): add 1-st level wizard spell to Beguiler spellist - Nerveskitter
------- Spells-------
Beguiler Spells (5/3+2 per day) 0-Level Beguiler Spells Div Detect Magic: Detects spells and magic items within 60 ft. Read Magic: Read scrolls and spellbooks. Ench Daze: Humanoid creature of 4 HD or less loses next action. Evoc Dancing Lights: Creates torches or other lights. Illu Ghost Sound: Figment sounds. Tran Message: Whispered conversation at distance. Open/Close: Opens or closes small or light things.
1st-Level Beguiler Spells Abjur Undetectable Alignment: Conceals alignment for 24 hours. Conj Mage Armor: Gives subject +4 armor bonus / for 6 hours Obscuring Mist: Fog surrounds you. Div Comprehend Languages: You understand all spoken and written languages. Detect Secret Doors: Reveals hidden doors within 60 ft. Ench Charm Person: Will DC 16 = Makes one person your friend. Hypnotism: Fascinates 2d4 HD of creatures. Rouse: Awakens creatures in area. Sleep: Puts 4 HD of creatures into magical slumber. Whelm: Will DC 16 = Deal 1d6 nonlethal damage +1d6/2 levels above 1st (max 5d6). Illu Color Spray: Will DC 16 = Knocks unconscious, blinds, and/or stuns 1d6 weak creatures. Disguise Self: Changes your appearance. Silent Image: Creates minor illusion of your design. Tran Expeditious Retreat: Your speed* increases by 30 ft. From Expanded spell knowledge - Nerveskitter = +5 to init
rouse =With a loud snap of your fingers, you cause any sleeping creatures in the spell’s area to awaken. whelm = You launch a magical assault that wears at the target’s mind, dealing 1d6 points of nonlethal damage if it fails its saving throw. For every two caster levels beyond 1st, you deal an extra 1d6 points of nonlethal damage to the subject, to a maximum of 5d6 at 9th level.
Spellbook (all/9/5/2): 0- lounch bolt, detect magic 1- Nerveskitter [SC, 146], = +5 to init Ray of Enfeeblement = 1d6+1 Str / 5 min Grease, Ref DC 16 => prone Benign Transposition, [SC, 27] = Two willing subjects switch places Ray of Clumsiness [SpC 166]= 1d6+1 Dex / 5 min Lesser Orb of acid (4d8 acid), Range:Close (25 ft. + 5 ft./2 levels) Shield, = +4 shield bonus to AC for 5 min Enlarge Person, = Enlarge to 5 min, The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size. Identify
2- Glitterdust, = Will DC 17 or blinds, 10-ft radius spread no invisible Web, = Ref DC 17, Webs in a 20-ft.-radius spread Detect Thoughts, Will DC 17 or can read Thoughts See Invisibility, = 50 min
3- Stinking Cloud (conj) - range medium, Fort DC 18, Cloud spreads in 20-ft. radius, 20 ft. high, fail save => nauseated (unable to attack, cast spells, concentrate on spells, or do anything else requiring attention, only move action) and 1d4+1 rounds after leaving cloud. Haste (trans) = Range Close (25 ft. + 5 ft./2 levels), 1 round/level. One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. Icelance (conj) - Range: Medium, ranged touch, add +4 to attack => 6d6 dmg (1/2 cold, 1/2 piercing). Fort DC 18 or stunned 1d4 rounds Dimension Step (conj) - Close. Short teleport for 1/3 cl creatures
Beguiler Spells (6/6)
Spells Prepared (3+3 / 4+3 / 2+3 / 2+3) 0- mage hand, light, prestidigitation + Caltrops x3 1- Ray of Clumsiness, Shield, Ray of Enfeeblement + Grease х2, Lesser Orb of acid, Benign Transposition 2- See Invisibility, Detect Thoughts + Web , Glitterdust x2 3- Haste, Icelance, Dimension Step + Stinking Cloud x2
thieves tools, Longspoon mwk 150gp (можно ковырять с 5 футов)
Metamagic Rod of Extend - 3000 гп = 3/day free extend up to 3d level spell - на деньги Динь-Динь! Metamagic Rod of Sculpt, Lesser = 5400 gp = 3/day free Sculpt up to 3d level spell
Arcanist's gloves = 2/day +2 to caster level of next 1st-level arcane spell cast before end of turn 500 Vanisher cloak = 3 charges/day, you and allies become briefly invisible 2,500 Healing belt = +2 on Heal; 3 charges, heal damage with a touch 750 Headband of Intellect +2 = +2 to Int / 4000 gp Torc of displacement [MIC, 143] = 3-2 charges/day, gain concealment (20/30/50%) for 1 round / 2,000 gp Heward`s Handy Haversack (2,000 gp) /5 lb = 2*20 lb + 80 lb inside Silver dagger, mwk 322 gp 50-gp clear quartz gemstone - for arcane focus Pearl of Power I - 1000 gp - can restore one 1st level spell
Остаток 300 гп
Последний раз редактировалось: Ырулы (Сб 19 Мар 2016, 09:05), всего редактировалось 6 раз(а) (Обоснование : правка) | |
| | | Ырулы
Сообщения : 118
| Тема: Re: Кан де Лаки Пт 18 Мар 2016, 16:37 | |
| Внешность: Динь-Динь Din-din: Pixie Wlk3; CR 7; Small Fey; AL CG Str 4 (-3), Dex 25 (+7), Con 16 (+3), Int 20 (+5), Wis 12 (+1), Cha 20 (+5); HD 3d6+9; hp 15; Init +7; Spd 20 ft/x4;Fly 60 ft.(good); SV +5 Fort +4+1(vest), +9 Ref +8+1(vest), +5 Will +4+1(vest); AC 24 (+5 armor, +6 dex, +1 size, +1 natural +1 ring), touch 18, flat-footed 18; + DODGE Damage Reduction 11/cold iron Spell Resistance 18 Base Atk/Grapple +2/-5; Full Atk +10 Eldrich blast (2d6+1d6;20/x2) + from gloves (optonal) Skills: +17 Bluff¹ +11 +6(Influence), +9 Concentration¹ +9, +11 Diplomacy +5+6(Influence) +19 Intimidate¹ +13 +6(Influence) +9 Knowledge (arcana) +9, +7 Sense Motive¹ +7, +11 Spellcraft +11, +8 Tumble +8, +11 Use Magic Device +11; Feats: Dodge(PH 93)², Extra Invocation(CAr 79), Extra Invocation x2; Invocations: See the Unseen: Gain see invisibilityas the spell and darkvision (60 ft) Extra Invocation: Baleful Utterance - shatter по слову. If a creature is holding or wearing the target of the spell and the target is destroyed, the creature must make a Fortitude save or be dazed for 1 round and deafened for 1 minute by your terrible word. - Shatter:
Evocation [Sonic] Level: Brd 2, Chaos 2, Clr 2, Destruction 2, Sor/Wiz 2 Components: V, S, M/DF Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Area or Target: 5-ft.-radius spread; or one solid object or one crystalline creature Duration: Instantaneous Saving Throw: Will negates (object); Will negates (object) or Fortitude half; see text Spell Resistance: Yes (object)
Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.
Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.
Alternatively, you can target shatter against a single solid object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage.
Extra Invocation: Beguiling Influence - +6 bonus on Bluff, Diplomacy, and Intimidate SA&SQ Damage Reduction(Ex); Eldritch Blast(Sp); Detect Magic(Sp); Damage Reduction(Su) "Racial Abilities: × Strength-4, Dexterity+8, Intelligence+6, Wisdom+4, Charisma+6 × Base land speed of 20 feet. × +1 Natural Armor bonus. × Bonus Feat: Dodge, Weapon Finesse × Damage Reduction 10/cold iron × Spell-like abilities (1/day unless otherwise specified): Lesser Confusion (DC 10), Dancing Lights, Detect Chaos, Detect Good, Detect Evil, Detect Law, Detect Thoughts (DC 11), Dispel Magic, Entangle (DC 10), Permanent Image (DC 15) × Spell Resistance 18 × +2 racial bonus on Listen, Search and Spot checks. × Greater Invisibility(Su): You remain invisible even when you attack. This ability is constant, but you can suppress or resume it as a free action. × Favored Class: Sorcerer Class Abilities: × Eldritch Blast(Sp): Ray deals 2d6 damage. × Detect Magic(Sp): At will; as the spell. × Damage Reduction(Su): You gain damage reduction 1/cold iron. Инвентарь на 19 тыщ: Chasuble of fell power (MIC 85, 8000 гп) +1d6 к элдрич бластам GLOVES OF Dextirity and ELDRITCH ADMIXTURE (MIC 105, 4000 + 2500*1.5 гп) 3/day imbue eldritch blasts with specific energy type (выбор в момент активации) 1 заряд +2д6 2 заряда +3д6 3 заряда +4д6 Vest of Resistance +1 (1000 гп) +1 к сейвам Ring of protection +1 (2000 gp) +1 to AC Healing belt (750 gp) | |
| | | Ырулы
Сообщения : 118
| Тема: Re: Кан де Лаки Сб 19 Мар 2016, 08:51 | |
| Кан шел по коричневой дороге, и на перекрестке зеленой дорогой встретил прекрасную феечку. Ее звали Динь-Динь. Он знал, все феи добрые, красивые и уклюжие. И если их вежливо попросить, то они помогают. А если им понравится, то они могу остаться с тобой навсегда. Кан шел к Андаулу, в окрестностях которого, как он узнал из объявления, возникли неприятности с невидимками. Какие-то негодяи щипали коров, курей и других домашних животных. От этого снижались надои, страдало яично-птичное хозяйство, а бургомистр Андаула жить не мог без свежего яичка всмятку по утрам. Благодаря Динь-Динь хитрый маг разоблачил племя кобольдов. Организовал переговоры властей с ними и переманил ящериц на светлую сторону силы. За свои деяния, Де Лаки и Динь-Динь получили грамоту и рекомендации. А впоследствии совершили еще немало добрых дел. По совокупности, им была назначена премия от короля. Положив деньги в банк, маг и фея проводили время в столице, развлекаясь.
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| | | Ырулы
Сообщения : 118
| Тема: Re: Кан де Лаки Пт 14 Окт 2016, 15:32 | |
| Проект для Воргена:
Саша-Кусаша Longtooth Shifter Whirling Frenzy Barbarian 2 / Totemist 2 / Warblade 3 Chaotic Good Strength 16 (+3) Dexterity 16 (+3) Constitution 17 (+3) Intelligence 8 (-1) Wisdom 10 (+0) Charisma 8 (-1)
Size: Medium Height: 4' 10" Weight: 125 lb Skin: Brown Eyes: Green Hair: Dark Brown Curly; Light Beard
HD: 2d12+2d8+3d12+7*3 Total Hit Points: 70 Speed: 40 feet [barbarian]
Armor Class: 17 = 10 +4 [chain shirt] +3 [dexterity] Touch AC: 13 Flat-footed: 17 [uncanny dodge]
BAB 2+1+3 = 6 Initiative modifier: +3 = +3 [dexterity] Fortitude save: +12 = 9 [base] +3 [constitution] Reflex save: +6 = 3 [base] +3 [dexterity] Will save: +1 = 1 [base]
Languages: Common
2 Когтя: +11/+11 = 6 [BAB] +3 [strength] + 2 [essential] / 1d6+3+2 В прыжке 4 атаки когтями +11 / 1d6+3+2 каждая (кусать): +9 = 6 [BAB] +3 [strength] / 1д6+1 + 1 Con damage Grapple check: +9/+4 = 6 [BAB] +3 [strength]
Топор Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.] Feats: 1 HD - Longtooth Elite: Wounds dealt by your bite attacks bleed copiously. Each time a living creature takes damage from your bite attack, it also takes 1 point of Constitution damage 1 HD (flaw) Two-Weapon Fighting 3 HD Expanded Soulmeld Capacity x1 (Landshark Boots) 6 HD: Improved Natural Attack (клавсы) Skills 5*3 barb + 3*2 totemist + 3*3 wrbl: Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int -1 = -1 Balance Dex* 12 = +3 +5 +2 [tumble] +2 [shifter] Bluff Cha -1 = -1 Climb Str* 5 = +3 +2 [shifter] Concentration Con 13 = +3 +10 Craft_1 Int -1 = -1 Craft_2 Int -1 = -1 Craft_3 Int -1 = -1 Diplomacy Cha -1 = -1 Disguise Cha -1 = -1 Escape Artist Dex* 3 = +3 Forgery Int -1 = -1 Gather Information Cha -1 = -1 Heal Wis 0 = +0 Hide Dex* 3 = +3 Intimidate Cha -1 = -1 Jump Str* 16 = +3 +5 +2 [tumble] +2 [shifter] +4 [speed 40] Listen Wis 0 = +0 Move Silently Dex* 3 = +3 Perform_1 Cha -1 = -1 Perform_2 Cha -1 = -1 Perform_3 Cha -1 = -1 Perform_4 Cha -1 = -1 Perform_5 Cha -1 = -1 Ride Dex 3 = +3 Search Int -1 = -1 Sense Motive Wis 0 = +0 Spot Wis 0 = +0 Survival Wis 0 = +0 Swim Str** 3 = +3 Tumble Dex* 15 = +3 +10 +2 [jump] Use Rope Dex 3 = +3 * = check penalty for wearing armor
Shifter: • +2 dexterity, -2 intelligence, -2 charisma (already included) • Shifting 2/day; Longtooth (Su): While shifting, a longtooth shifter gains a +2 bonus to Strength and grows fangs that can be used as a natural weapon, dealing 1d6 points of damage (plus an additional +1 for every four character levels she has) with a successful bite attack. She cannot attack more than once per round with her bite, even if her base attack bonus is high enough to give her multiple attacks. She can use her bite as a secondary attack (taking a –5 penalty on her attack roll) while wielding a weapon. • Low-light vision • +2 on balance, climb, and jump
Barbarian: • whirling frenzy 1/day: +4 bonus to Strength and a +2 dodge bonus to Armor Class and on Reflex saves. While in a whirling frenzy, the barbarian may make one extra attack in a round at his highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity the barbarian might make before his next action • Fast Movement (already included) • Uncanny Dodge (level 2)
Warblade: weapon aptitude improved uncanny dodge Maneuvers Known – 5 - MoPM, Sudden Leap, Readied – 3 Stances Known – 1 - Punishing Stance
Totemist: • New class per Incarnum magic system. • Level 1: Wild empathy (+4 on checks to influence the magical beast(s) you are imitating), illiteracy • Level 2: Totem chakra bind (+1 capacity) • Soulmelds 3 • 2 Essentia
Totemist: 3 soulmelds and 1 chakra binds. Arms Chakra: Closed Soulmeld: Base Effect:
Essentia Effect: 1 2 3 4 5 6 Brow Chakra: Closed Soulmeld: Base Effect:
Essentia Effect: 1 2 3 4 5 6 Crown Chakra: Closed Soulmeld: Base Effect:
Essentia Effect: 1 2 3 4 5 6 Feet Chakra: Closed Soulmeld: Base Effect:
Essentia Effect: 1 2 3 4 5 6 Hands Chakra: Closed Soulmeld: Base Effect:
Essentia Effect: 1 2 3 4 5 6 Heart Chakra: Closed Soulmeld: Base Effect:
Essentia Effect: 1 2 3 4 5 6 Shoulder Chakra: Closed Soulmeld: Base Effect:
Essentia Effect: 1 2 3 4 5 6 Soul Chakra: Closed Soulmeld: Base Effect:
Essentia Effect: 1 2 3 4 5 6 Throat Chakra: Closed Soulmeld: Base Effect:
Essentia Effect: 1 2 3 4 5 6 Waist Chakra: Closed Soulmeld: Base Effect:
Essentia Effect: 1 2 3 4 5 6 Totem Chakra: Landshark Boots: gain natural weapon 2 claws, 1d6 damage, if 5-ft. jump in move action can attack with 4 claws as a standard action but can't use any other weapons Cаша-Кусаша's Equipment:
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| | | Ырулы
Сообщения : 118
| Тема: Re: Кан де Лаки Пт 25 Ноя 2016, 13:52 | |
| ECL 8 Human Beguiler 1/ Wizard (focused conjurer) 4/ Ultimate Magus 3
Сила: 10 [+0] Ловкость: 14 [+2] Выносливость: 14 [+2] Интеллект: 22 [+5] (18, +2[HD] +2 [enh]) Мудрость: 8 [-1] Обаяние: 10 [+0]
HD 1d6+8d4+16 HP 6+7*4+14=48 +1д4+2 INIT +6 ; Spd 30 BAB +3 Grapple +3
Beguiler 3, CL 1+3(um)+4(practiced)+1(spell power)=8 Wizard 6, CL 5(wiz)+2(um)+1(spell power)=8
------- DEFENCE ------ Saves:
+4 Fort 2(con)+0(beg)+1(wiz)+1(um) +4 Ref 2(dex)+0(beg)+1(wiz) +1(um) +8 Will -1(wis)+2(beg)+4(wiz)+3(um)
AC full 10+4(armor)+2(dex) = 16 touch 16 flat footed 14
------- OFFENCE ------
Atk +3 base melee, +5 base ranged;
+5 ranged touch, 1d8 electro damage
-------- SKILLS --------
Class Skills (6 +4 Int ×4 at 1st level)+ (2 + 4)x4 + 6/ 40+6*4+8 +8 +8
+4 Bluff, 4(rank) +12 Concentration, 2(rank)+2(con)+6(rank)+1(um) +1(um) +8 Decipher Script, 0+4(int)+4(rank) +4 Diplomacy, 4(rank) +10 Disable Device, 4(rank)+4(int)+2(tools) +2 Gather Information, 2(rank) +6 Hide, 4(rank)+2(dex) +11 Knowledge (arcana), +6(rank)+4(int) +1(um) +6 Knowledge (Dungeoneering) +1(um)+4(int) +1(um) +6 Knowledge (Nature) +1(um)+4(int) +1(um) +6 Knowledge (Religion) +1(um)+4(int) +1(um) +6 Knowledge (The Planes) +1(um)+4(int) +1(um) +6 Move Silently, 4(rank)+2(dex) +8 Open Lock, 4(rank)+2(dex)+2(tools) +8 Search, 4(rank)+4(int) +14/+16 Spellcraft, 0+4(int)+8(rank)+1(um) (+2 to scrolls) +1(um) +6 Tumble, 4(rank)+2(dex) +6/+8 Use Magic Device 5(rank) (+2 to scrolls) +1(um)
Skilltrick (on 6th level) - Collector of Stories: +5 competence on any trained Knowledge check to identify creatures and their properties
Languages: Common, Elven, Draconic, Aquan, Celestial
feats: 1[hd] - Practised Spellcaster (Beguiler) = +4 to CL Beguiler 1[human] Extend Spell = spell lasts twice, slot 1 level higher 2[Wiz-Fighter] Improved Initiative = +4 to Init 3[hd] - Cloudy Conjuration [CM, 40] = Conjurations accompanied by a cloud of sickening smoke, 5-ft radius in my sqare, adjacent or in/adjacent to target. For 1 round. Any living creature inside - sickened (–2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.). 6[hd] - Quicken Spell = cast spell as free action, 4 levels higher
---- class features ---- Beguiler Armored mage, trapfinding
Wizard Focused Specialist = more spells, but 3 prohib. schools: ench, illusion, evoc. And -1 spell/day level other scools +3/day-level from conjiration - i/o familiar - [PHB II, 69] Abrupt Jaunt (conjuration): You teleport up to 10 feet. You can’t bring along any other creatures. You gain a spell-like ability that reflects your chosen school of magic. Activating this ability is an immediate action, and you can use this spell-like ability a number of times per day equal to your Intelligence bonus (minimum 1). Its equivalent spell level is equal to one-half your wizard level (minimum 1st), and the caster level is your wizard level. The save DC (if any) is equal to 10 + 1/2 your wizard level +your Int modifier. This is an extraordinary ability.
Ultimate Magus Arcane spell power +1 +1 to Wizard spellcasting class Expanded Spell Knowledge (Ex): add 1-st level wizard spell to Beguiler spellist – Nerveskitter Augmented Casting (Su): 4/day sacrifice a spell or spell slot to apply metamagic feat (now 1-st level only)
------- Spells-------
Beguiler Spells (6/4+2 per day) 0-Level Beguiler Spells Div Detect Magic: Detects spells and magic items within 60 ft. Read Magic: Read scrolls and spellbooks. Ench Daze: Humanoid creature of 4 HD or less loses next action. Evoc Dancing Lights: Creates torches or other lights. Illu Ghost Sound: Figment sounds. Tran Message: Whispered conversation at distance. Open/Close: Opens or closes small or light things.
1st-Level Beguiler Spells Abjur Undetectable Alignment: Conceals alignment for 24 hours. Conj Mage Armor: Gives subject +4 armor bonus / for 6 hours Obscuring Mist: Fog surrounds you. Div Comprehend Languages: You understand all spoken and written languages. Detect Secret Doors: Reveals hidden doors within 60 ft. Ench Charm Person: Will DC 16 = Makes one person your friend. Hypnotism: Fascinates 2d4 HD of creatures. Rouse: Awakens creatures in area. Sleep: Puts 4 HD of creatures into magical slumber. Whelm: Will DC 16 = Deal 1d6 nonlethal damage +1d6/2 levels above 1st (max 5d6, current 4d6). Illu Color Spray: Will DC 16 = Knocks unconscious, blinds, and/or stuns 1d6 weak creatures. Disguise Self: Changes your appearance. Silent Image: Creates minor illusion of your design. Tran Expeditious Retreat: Your speed* increases by 30 ft. From Expanded spell knowledge Nerveskitter = +5 to init
rouse =With a loud snap of your fingers, you cause any sleeping creatures in the spell’s area to awaken. whelm = You launch a magical assault that wears at the target’s mind, dealing 1d6 points of nonlethal damage if it fails its saving throw. For every two caster levels beyond 1st, you deal an extra 1d6 points of nonlethal damage to the subject, to a maximum of 5d6 at 9th level.
Spellbook (all/9/5/2): 0- lounch bolt, detect magic 1- Nerveskitter [SC, 146], = +5 to init Ray of Enfeeblement = 1d6+1 Str / 5 min Grease, Ref DC 16 => prone Benign Transposition, [SC, 27] = Two willing subjects switch places Ray of Clumsiness [SpC 166]= 1d6+1 Dex / 5 min Orb of acid (2d8 acid), Shield, = +4 shield bonus to AC for 5 min Enlarge Person, = Enlarge to 5 min, The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size. Peacebound (City, 67) = range close, one weapon, 10 min/level = will (object) => weapon impossible to draw +1?
2- Glitterdust, = Will DC 17 or blinds, 10-ft radius spread no invisible Web, = Ref DC 17, Webs in a 20-ft.-radius spread Detect Thoughts, Will DC 17 or can read Thoughts See Invisibility, = 50 min Bull's Strench (via scroll) = +4 to Str for 5 min
3- Stinking Cloud (conj) - range medium, Fort DC 18, Cloud spreads in 20-ft. radius, 20 ft. high, fail save => nauseated (unable to attack, cast spells, concentrate on spells, or do anything else requiring attention, only move action) and 1d4+1 rounds after leaving cloud. Haste (trans) = Range Close (25 ft. + 5 ft./2 levels), 1 round/level. One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. Dimension Step +1 spell +2 spells
Инвентарь
Beguiler Spells (6/7)
Spells Prepared (3+3 / 4+3 / 2+3 / 2+3) 0- mage hand, light, prestidigitation + Caltrops x3 1- Nerveskitter, Shield, Ray of Enfeeblement + Grease х2, Orb of acid, Benign Transposition 2- See Invisibility, Detect Thoughts + Web , Glitterdust x2 3- Haste + Stinking Cloud x3 + 1?
Abrupt Jaunt's rest: 5/5
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