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 Саммер - чарлист

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Petrovna
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Petrovna

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Саммер - чарлист Empty
СообщениеТема: Саммер - чарлист   Саммер - чарлист EmptyПн 25 Авг 2014, 12:42

10 ецль
Init : +5 (+4 dex +1swsa) (3 rerolls)
Speed: 30ft.
HP : 69=10+1d10+7d6+1d8+20

---{ ATTACK OPTIONS }---
BAB : +6/+1
Grpl: +5 = 6(BAB) - 1(str)

[kusari-gama +12/+7 melee 1d6+4 (20/x2)]
Attack Bonus: +6/+1(BAB) + 4(dex) + 1(enh) +1 (feat)
Damage: 1d6 -1 (str) +1 (enh) +4(dex) *+3d6(sneak) +1d6(backstab)

[kusari-gama, target FlatF +16/+11 melee 1d6+8 (20/x2)]
Attack Bonus: +6/+1(BAB) + 4(dex) + 1(enh) +4(int) +1(feat)
Damage: 1d6 -1 (str) +1 (enh) +4(int) +4(dex) *+3d6(sneak) +1d6(backstab)

[hand crossbow +11 ranged 1d4+1 (19-20/x2)]
Attack Bonus: +6(BAB) + 4(dex) + 1(enh)
Damage: 1d4+1(enh) *+3d6(sneak) +1d6(backstab)

[hand crossbow, target FlatF +15 ranged 1d4+4 (19-20/x2)]
Attack Bonus: +6(BAB) + 4(dex) + 1(enh) + 4(int)
Damage: 1d4 +4(int) +1(enh) *+3d6(sneak) +1d6(backstab)

[Dagger +12/+7 melee 1d4+3 (19-20/x2)]
Attack Bonus: +6/+1(BAB) + 4(dex) + 1(mwk) +1(feat)
Damage: 1d4 -1 (str) +4 (dex) *+3d6(sneak) +1d6(backstab)

[Dagger, target FlatF +16/+11 melee 1d4+7 (19-20/x2)]
Attack Bonus: +6/+1(BAB) + 4(dex) + 4(int) + 1(mwk) +1(feat)
Damage: 1d4 -1 (str) + 4(int)+4 (dex) *+3d6(sneak) +1d6(backstab)

[Dagger, sleeve blade +10/+5 melee 1d4-3 (19-20/x2)]
Attack Bonus: +6/+1(BAB) + 4(dex) + 1(mwk) -2(hidden blade) +1(feat)
Damage: 1d4 -1 (str) +4(dex) *+3d6(sneak) +1d6(backstab)

[Dagger, sleeve blade, target FlatF +14/+9 melee 1d4+7 (19-20/x2)]
Attack Bonus: +5/+1(BAB) + 4(dex) +4(int) + 1(mwk) -2(hidden blade) +1(feat)
Damage: 1d4 -1 (str) + 4(int) +4(dex) *+3d6(sneak) +1d6(backstab)


---{ DEFENSE OPTIONS }---

Full: 22 = 10 + 4(dex) + 1(deflection) + 5(armor) + 2(shield) (+1 dodge bonus от ловушек (rog)) (+1 dodge against 1 target (swb)) (+5 bonus against ranged (item))
Touch: 15 = 10 + 4(dex) + 1(deflection) (+1 dodge bonus от ловушек (rog)) (+1 dodge against 1 target (swb)) (+5 bonus against ranged (item))
FlatF: 22 = 10 + 4(dex) + 1(deflection) + 5(armor) + 2(shield) (+1 dodge bonus от ловушек (rog)) (+1 dodge against 1 target (swb)) (Uncanny Dodge) (+5 bonus against ranged (item))

Fort: +10 = 3(swb) + 1(rog) + 3(asn) + 2(con) +1(resistance) (+3 (competence) от яда и болезней(item)) (+1 от яда (asn))
Refl: +17 = 4(rog) + 3(asn) +2(swsa) + 4(dex) +1competence (grace, swb) +1(resistance) (+2 от ловушек (trap sense))
Will: +6 = 1(rog) +2(swsa) + 2(feat) +1(resistance)
*number of rerolls

---{ SKILLS / 28+11+11+12+10+12+8+10+10+10 (число скиллпоинтов)}---
+6 Appraise = 4 (Int) +2 (rog)
+12 Balance = 4(Dex) + 4 (swb) +1(rog) +1(swsa)+2 (syn)
+11 Bluff = +2(Cha) +4 (swb) + 4 (rog) +1 (asn)
+5 Climb = -1 (str) +5 (swb) +1(Swsa)
+4 Craft skills = 4 (Int)
+12 Craft (trapmaking) = 4 (Int) + 4(asn) +4(swsa)
+6 Decipher script = 4(Int) +2 (trsm)
+9 Diplomacy = +2 (Cha) +4 (swb) +1(rog) +2 (syn)
+17 Disable Device = +4 (int) + 8 (rog) +3(asn) +2(trsm) (+18 for traps)
+2 Disguise = +2 (Cha)
+14 Escape artist = 4(Dex) + 5 (swb) +4 (rog) +1(asn)
+4 Forgery = 4 (Int)
+5 Gather information = +2(Cha) +3 (rog)
+2 Heal = +2(item)
+6 Hide = 4(dex) + 1(asn) +1(swsa)
+4 Intimidate = +2 (Cha) +2 (syn)
+12 Jump = 4(Dex - item) +4 (swb) +1(rog) +1(swsa) + 2(syn)
+5 Move Silently = 4(Dex) +1(asn)
+16 Open Lock = 4(Dex) + 8(rog) + 2(asn) +2(trsm) (+17 for traps)
+2 Perform = +2(Cha)
+4 Ride = 4 (Dex)
+17 Search = 4 (int) + 6 (rog) +5(asn) +2(trsm) (+23 w/goggles, within 1 ft, +24 for traps)
+5 Swim = -1 (str) +5 (swb) +1(swsa)
+18 Tumble = 4 (dex) + 5(swb) +4 (rog) +2(asn) +1(swsa)+2(syn)
+6 Use magic device = 2(Cha) + 4 (rog)
+4 Use rope = 4 (Dex)

---{ FEATS }---
01[PHB]: weapon finesse (swashbuckler class feature)
01[PHB]: exotic weapon proficiency (kusari-gama) (weapon ref DMG 144)
01[CSC]: lucky start (reroll initiative; gain 1 luck reroll)
03[CSC]: unbelievable luck (+2 to weakest save, +2 luck rerolls/day)
06[CSC]: Daring outlaw (Rogue and swashbuckler levels stack for grace, sneak attack, and dodge bonus)
09[TOB]: Weapon focus ((Dagger; Sword, Short; Sai; Siangham; Unarmed Strike; Chain, Spiked / Kusari-gama) : +1 bonus on attack rolls with selected weapon.
09[TOB]: Shadow blade (Add Dex mod to melee damage rolls with Shadow Hand weapons.)

---{ CLASS FEATURES }---
× Proficient with all simple and martial weapons, Hand Crossbow, Kusari-gama, and with light armor
× Trap Sense(Ex): +2 to Reflex saves and AC against traps. (+1 rog, +1 trsm)
× Evasion(Ex): On a successful Reflex save against a magical attack; you take no damage.
× Sneak Attack: Any time someone you attack is denied their Dexterity bonus to AC; or you are flanking them; you inflict an extra 3d6 damage. Ranged attacks must be within 30 feet to gain this; and this extra damage is not increased on a critical hit. Creatures that are immune to critical hits ignore this damage; as do creatures with concealment.
× Trapfinding(Ex): You can use the Search skill to locate traps when the task has a DC higher than 20. You can use the Disable Device skill to disarm magic traps.
× Booby Traps(Ex): You may set up simple booby traps.
× Master Disarmer(Ex): You add a +1 bonus to Search, Disable Device, and Open Lock checks when dealing with traps.
• Ambush (Ex) You are particular skilled at striking targets unawares. Whenever you attack a flat-footed opponent, you may add your Intelligence bonus (if any) to your attack and damage rolls. Constructs, elementals, oozes, plants, undead, and creatures immune to critical hits are immune to this extra damage.
• Contract (Ex): As an assassin, you earn income by accepting commissions to kill a particular creature or creatures. Whenever you successfully complete a mission for which you were contracted, you earn an amount of money equal to your opponent’s Challenge Rating minus your class level × 100 gp (minimum 100 gp or the max gold of the community)
• Grace (Ex): A swashbuckler gains a +1 competence bonus on Reflex saves at 2nd level.
• Dodge Bonus (Ex): During her action, she may designate an opponent and receive a +1 dodge bonus to Armor Class against melee attacks from that opponent. She can select a new opponent on any action.
• Uncanny Dodge (Ex): She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an
invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.
× Quick to act(Ex): Initiative bonus +1.
× Discipline Focus: (Shadow Hand)
× Weapon Focus(Ex): Pick a discipline you have at least one maneuver in. Each time you have Discipline focus, gain weapon focus for discipline related weapons, +2 Martial Lore checks for discipline that has discipline focus (does not stack).

---{ MANEUVERS }---
Swordsage initiator level = 5
Swordsage maneuvers known/readied = 6/4
1. Cloak of Deception (Shadow Hand) (Boost Level 2) (Pg 76) : Swift action; Turn invisible until the end of your turn (as Greater Invisibility).
2. Shadow Jaunt (Shadow Hand) (Level 2) (Pg 79) : Standard action; Teleport 50 ft. through shadows as standard action (LOS, LOE needed)
3. Shadow Garrote (Shadow Hand) (Strike Level 3) (Pg 78) : Standard action; Ranged touch attack deals 5d6 points of damage. On hit, fort save dc13 or flatfooted until the start of his next turn. No effect on nonliving creatures.
4. Burning Blade (Desert Wind) (Boost Level 1) (Pg 52) : Swift action; All attacks deal 1d6+5 fire damage until the end of turn.
5. Rabid Wolf Strike (Tiger Claw) (Strike Level 2) (Pg 88) : Standard action; +4 bonus on attack, deal +2d6 damage, -4 AC for 1 round.
6. Insightful Strike (Diamond Mind) (Strike Level 3) (Pg 63) : Standard action; Use Concentration check (1d20+2) to determine damage.
Swordsage stances known = 1
× Island of Blades (Shadow Hand) (Stance Level 1) (Pg 78) : You and allies flank all adjacent foes.

---{ SPELLS }---
Spells known: 2 (1 lvl)
Spells per day: 1 +1(Int) = 2 (1 lvl)
Gaseous Form, Knock

2100 мифрил +1(кристалл обратно прикрутить) +1 mithral shirt (dmg 220)
3000 перчатки на дд-опенлок Gloves of manual prowess (Mic 106) (cvtyyst)
250 Скиллшарды на ДД 5х50, +2 компетенс Skill Shard, normal (Disable Device) (Mic 185) - 1 ушел
1000 жилетка резистанса +1 Vest of Resistance +1(Mic 147)
1250 очки +5 к серчу Goggles of Minute seeing (dmg 257)
1205 Дарквуд баклер +1 darkwood buckler (dmg 221) (кристалл +5 АЦ от ренжед)
2500 плащ инвиза
900 кристалл форты
500 хроночарм на реролл ДД
кольцо протекшна, кольцо дайвинга
ботинки acrobat boots
перчатки ловкости, диадема интеллекта
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