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 Гудвин - чарлист

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Гудвин - чарлист Empty
СообщениеТема: Гудвин - чарлист   Гудвин - чарлист EmptyВт 26 Авг 2014, 04:53

Gender M
Age 99
Size S
Class Wizard Illusion Specialist 6 [PHB1], Master Specialist 1[CM], Shadowcraft Mage 3[RoS]

---{ ABILITIES / PB 32 }---
STR 10(02)-2(race)=08(-1)
DEX 14(06)+2(race)=16(+3)
CON 14(06)+2(race)=16(+3)
INT 18(16)+2(8lvl)+4(item)=24(+7)
WIS 10(02) =10(+0)
CHA 08(00)-2(race)=06(-2)

Init : +3=3(Dex)
Speed: 30ft (40 ft with Heart of Fire).
HP : 58=4+(4*9)*2/3+30
BAB : +4

To hit with Dagger:
Basic attack: 2=4(BAB)-1(STR)
Damage: 1d4-1 Piercing, 19-20/x2

To hit ranged: 7=4(BAB)+3(dex)

Full AC : 21=10+3(DEX)+1(SIZE)+1(Deflection)+6(Armor)
Touch : 15=10+3(DEX)+1(SIZE)+1(Deflection)
FlatF : 18=10+1(SIZE)+1(Deflection)+6(Armor)

Fort: +10 = 2(WIZ)+1(SM)+3(CON)+2(Familiar)+2(item)
Refl: +8 = 2(WIZ)+1(SM)+3(DEX)+2(item)
Will: +12 = 5(WIZ)+3(SM)+2(MS)+2(item)

---{ SKILLS / 64=49(Wiz)+6(MS)+27(SM)}---
17 Hide 4(WIZ)+4(Size)+3(Dex)+2(SM)+4(Race)
25 Spellcraft 9(Wiz)+2(MS)+2(SM)+3(Feat)+7(Int)+2(Synergy)
17 Concentration 9(Wiz)+5(SM)+3(Con)
08 Move Silently 4(Dex)+4(Race)
02 Bluff 4(Wiz)-2(Cha)
16 Knowledge arcana 5(Wiz)+4(MS)+7(Int)
13 Knowledge planes 5(Wiz)+8(Int)
+12 Spot -4(FLAW)+2(Race)+2(Alertness from Familiar)+12(SM)
-0 Listen -4(FLAW)+2(Race)+2(Alertness from Familiar)
12 Craft (Calligraphy) 1(Wiz)+4(SM)+7(Int)

Speaks: Common, Gnome, Draconic, Celestial, Elven, Abyssal

---{ FLAWS }---
You are particularly unaware of your surroundings.
Effect: You take a –4 penalty on Listen checks and Spot checks.

---{ FEATS }---
01[PHB]: Heighten Spell (Cast spells as higher level)
01[PHB]: Spell Focus ILLUSION (+1 bonus on save DCs against specific school of magic)
01[PHB]: Scribe scroll
03[CMa]: Greater Spell Focus ILLUSION (+1 bonus on save DCs against specific school of magic)
05[PHB]: Spell Penetration (+2 bonus on caster level checks to defeat spell resistance)
06[PH2]: Arcane Thesis Silent Image (+2 CL, metamagic cost redused by 1)
07[PHB]: Skill Focus Spellcraft
09[CAr]: Sculpt Spell

• Small Size
• 30’ movement
• Low-light Vision
• Darkvision 60
• +1 to attack vs kobolds and goblinoids
• +4 Dodge bonus to AC vs attacks of giants.
• +4 Racial to Hide and Move Silently
• +2 Racial to Listen and Spot
• Spell-like abilities 1/day (Silence)

Prohibited schools: Necromancy, Abjuration

[Master Specialist]

[Shadowcraft Mage]
Cloak of Shadow (Su): A shadowcraft mage can cloak her form in shifting shadows. 30%
This ability provides her with a variable amount of concealment depending on her level.
While her cloak of shadow is active, attacks against a shadowcraft mage have a miss chance equal to 15% + 5% per class level (to a maximum of 40% at 5th level).
Darkvision and low-light vision offer no help in piercing the cloak of shadow, although any creature that can see in magical darkness can ignore the miss chance, as can a creature with true seeing. A shadowcraft mage can dismiss or resume this effect as a free action. While her cloak of shadow is active, a shadowcraft mage can make Hide checks as if she had concealment.
Cloak of shadow doesn’t function in daylight, and it is the equivalent of a 3rd-level darkness effect for the purpose of interacting with light spells.

Silent Illusion (Ex): After a shadowcraft mage reaches 2nd level, all spells from the illusion school that she casts no longer require a verbal component, as if the Silent Spell feat had been applied to them. The levels and casting times of these illusion spells don’t change, however. If a shadowcraft mage casts illusion spells that can’t be affected by the Silent Spell feat (for instance, if the character casts bard spells), this ability has no effect on those spells.

Shadow Illusion (Su): Beginning at 3rd level, a shadowcraft mage is able to infuse some of her figments (see the list below) with material from the Plane of Shadow, making them partially real. The subschool of these spells changes from figment to shadow. A shadowcraft mage can use the altered spell to mimic any sorcerer or wizard conjuration (summoning), conjuration (creation), or evocation spell at least one level lower than the illusion spell. The altered spell functions identically to the shadow conjuration or shadow evocation spell, except that the spell's strength equals 10% per level of the figment spell used. For example, a shadowcraft mage who uses silent image to create an acid splash would deal 10% of the normal damage to a creature that succeeds on its Will save to disbelieve the shadow. If she used programmed image to mimic summon monster V, the creature would have 60% of the hit points of a normal creature of its kind, and its damage would be 60% normal against a creature that succeeds on its Will save to disbelieve. A shadowcraft mage can apply shadow illusion to any of the following figment spells: silent image, minor image, major image, persistent image, and programmed image.

---{ SPELLS KNOWN }---

6 0 level:
Detect Poison
Detect Magic
Read Magic
Arcane Mark
9 1 level:
[PHB]Comprehend Languages (Div) You understand all spoken and written languages.
[PHB]Mount (conj) Summons riding horse for 2 hours/level.
[PHB]Magic Missile (Evoc) 1d4+1 damage; +1 missile per two levels above 1st (max 5).
[SC]Net of Shadows (Illus) Ordinary shadows that provide concealment to all in the area.
[SC]Serene Visage (Illus) Gain insight bonus on Bluff checks equal to half your level.
[PHB]Silent Image (Illus) Creates minor illusion of your design.
[SC]Nerveskitter (Trans) Subject gains +5 bonus on initiative checks.
[SC]Feather Fall (Trans) Objects or creatures fall slowly.
[SC]Familiar Pocket (Univ) Garment or container becomes extradimensional safe haven for your familiar.
4 2 level:
[PHB]Invisibility (Illus) Subject is invisible for 1 min./level or until it attacks.
[SC]Phantasmal Assailants (Illus) Nightmare creatures strike subject for 8 Wis damage, 8 Dex damage.
[FB]Numbing Sphere (Evoc) Creates rolling ball of intense cold that deals 1d6 cold damage plus 1d4 Dex damage, lasts 1 round/level.
[PHB]See Invisibility (Div) Reveals invisible creatures or objects.
[SC]Create magic tatoo
4 3 level:
[PHB]Haste (Trans) One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves
[PHB]Invisibility Sphere (Illus) Makes everyone within 10 ft. invisible.
[PHB]Gaseous Form (Trans) Subject becomes insubstantial and can fly slowly.
[PHB]Fireball (Evoc) 1d6 damage per level, 20-ft. radius.
[SC]Greater Magic Armor
[PHB]Phantom Steed
4 4 level:
[PHB]Evard’s Black Tentacles (Conj) This spell conjures a field of rubbery black tentacles, each 10 feet long.
[PHB]Shadow Conjuration (Illus) mimic any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 3rd level or lower.
[PHB]Dimension Door(Conj): Teleports you short distance.
[SC]Floating Disk, Greater(Conj): As floating disk, but you can ride it.
4 5 level:
[PHB]Wall of Stone: Creates a stone wall that can be shaped.
[PHB]Enlarge Person, Greater: Subject remains enlarged for 1 hour/level.
[CM]Heart of Fire: Gain a +10-foot enhancement bonus to your land speed and fire resistance 20. Furthermore, while this spell is active, you can activate a fire shield effect (as the spell; fire-based protection only) on yourself as a swift action.

Save DC vs nonillusions= 17 + Spell Level
Save DC vs illusions= 19 + Spell Level

---{ Familiar }---

Conrad the Rat
Tiny Magical Beast
23 hp
Initiative: +2
Speed: 15 ft. (3 squares), climb 15 ft., swim 15 ft.
Armor Class: 17 (+2 size, +2 Dex, +3 NA), touch 14, flat-footed 15
Base Attack/Grapple: +3/–9
Attack: Bite +7 melee (1d3–4)
Full Attack: Bite +7 melee (1d3–4)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent, Alertness, improved evasion, share spells, empathic link, Deliver touch spells,

Speak with master
Saves: Fort +2, Ref +4, Will +6
Abilities: Str 2, Dex 15, Con 10, Int 8, Wis 12, Cha 2
Skills: Balance +10, Climb +12, Hide +14, Move Silently +10, Swim +10
Feats: Weapon Finesse

Skills: Rats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks.
A rat can always choose to take 10 on Climb checks, even if rushed or threatened.
A rat uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks.
A rat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
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